Professions are divided into two types: primary and secondary professions. You can only have 2 primary professions at any time, but you are not required to take any at all. You may take as few as none or as many as all of the Secondary professions.
Primary Professions
Gathering Professions
Crafting Professions
- Alchemy (specialize: Master of Potions, Master
of Elixirs, or Master of Transmutation)
- Blacksmithing (specialize: Armorsmith
or Weaponsmith [Further specialization: Swordsmith, Axesmith, or Hammersmith])
- Enchanting
- Engineering (specialize: Goblin or
Gnomish)
- Leatherworking (specialize:
Tribal, Elemental or Dragonscale)
- Tailoring (specialize: Primal Mooncloth,
Shadowcloth, and Spellcloth)
- Jewelcrafting

Secondary Professions
You may train as many of these secondary professions as you want.
Note: Gathering, Cooking & First Aid Professions have level 35 requirement to
train past 225. (Patch 1.8 change)
Class Professions
A profession usable by only a specific class.
Bonus to skill, be it from racial or item bonuses, has a couple of benefits. Principally
the chance to skill up is based off of the characters base skill level - i.e. the
skill level before the racial or item bonus. This makes it much easier to level
up the skill. The Draenei Jewelcrafting skill bonus of +5 for example, means that
a recipe that went from orange to yellow at 30 for other races, would only go yellow
at 35 for a Draenei jewelcrafter.
Certain races receive a profession skill bonus as a racial trait.
Bonuses from enchants
Certain enchants give profession skill bonuses.
- Enchant Gloves - Fishing adds 2 to Fishing skill.
- Enchant Gloves - Herbalism adds 2 to Herbalism skill.
- Enchant Gloves - Mining adds 2 to Mining skill.
- Enchant Gloves - Skinning adds 5 to Skinning skill.
- Enchant Gloves - Advanced Mining adds 5 to Mining skill.
- Enchant Gloves - Advanced Herbalism adds 5 to Herbalism skill.
Bonuses from equipment
Certain items give profession skill bonuses.
These items can allow you to skin creatures with levels greater than 70, or catch
fish in areas that require greater than 375 Fishing skill.
Most professions fall into one of three categories:
Gathering
Users of this profession mostly gather or harvest items
from resources throughout the game world
to increase their proficiency.
Crafting
Users of these professions mostly make items from
other ingredient items (herbs, bars,
meats, etcs.) taken from the gathering professions or created by building professions. Blizzard calls
these Production
professions. Most folks in game call them crafting
or building.
Service
Really the "other" category, but generally covers professions that primarily
provide a service over producing equippableitems or consumable buffing
items.
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